![]() Producer Toshifumi Nabeshiba said that development of Verdict Day saw the team focus on its online component as well as renewing its overall game design, and that is visible through the game’s new Operator mode. The factions remained nameless during the presentation.īut why three factions, and not two or four? Simply put, three is the sweet spot in terms of game design, where two is too few and four just becomes a mess. These factions, I was told, represent North America, Europe and Asia - at least in the minds of From Software. Knowing which team is in the lead will become more apparent as one of the three colors - red, green and blue– begins to take up more and more space on the map. The war, or season, as it was called, resets once two of the factions succumb to the might of the third. “That looks like Chromehounds!,” I shouted in my head once I saw the game’s main menu, which details a tri-colored real-time intelligence map of the current three-faction war. It was not a runaway success, sure, but I was still upset that a sequel was never produced.įortunately, that has changed, sort of, with Armored Core: Verdict Day, a seemingly spiritual successor to that 2006 title, and I knew it from the instant I saw it.Īrmored Core: Verdict Day (Xbox 360, PlayStation 3 ) That is, however, until the release of From Software’s Chromehounds that summer, an online-focused mech shooter that featured a three-faction real-time war with an insane amount of customization. There was Ghost Recon: Advanced Warfighter, which was great, but that was it. But if you arent already an aficionado of mech gaming, this may make you lose the will to live.Back in early 2006 there was not much going for the Xbox 360 in regards to engrossing online play. In Japan a country obsessed with Very Big Robots Chrome Hounds won decent reviews and is brought to life by players who spend their lives online in Xbox Live multiplayer games. Then again, as its difficult to target your enemies without switching to the claustrophobic first-person view in turn severely limiting your perspective on the carnage the battles are such a chore that youll probably give up before you lumber into the first firefight. ![]() ![]() The biggest problem with Chrome Hounds is its pedestrian pace loading your mech with weapons adds extra weight, meaning it takes an age to plod across the battlefields and causing you to miss key moments in the explosive skirmishes. According to the developers of Chrome Hounds, military technology will evolve to such a point that battles will be fought using beefed-up robots, each boasting enough firepower to demolish the most fortified enemy base.īut if tomorrows warmongers build mechs as useless as the metal-heads in this shambles of a game, God help us all ![]()
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